The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.

They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.

The Spell-Cycle Defensive Turtle

This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.

If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.

  • Never build massive, slow pushes from the back.
  • They cannot rocket both sides at once.
  • Direct damage is the only way through the wall.

The Relentless Assualt

On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.

Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.

How to Win Execution
Beating X-Bow Always have a heavy tank ready to drop directly in front of the X-Bow the second it is placed
Beating the Cheese Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously

Staying Zen

Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.

Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.

If you have any type of questions regarding where and ways to make use of tower rush, you can call us at the web site.

Leave a Comment

Your email address will not be published. Required fields are marked *